πŸ—ΊοΈ Pathfinding Visualizer

Watch algorithms explore β€” draw walls, place start/end, find the path

Visited: 0 | Path length: 0 | Time: 0ms
Start
End
Wall
Weight (5Γ—)
Visited
Frontier
Path
Click/drag to draw walls. A* uses heuristic + cost. Dijkstra uses only cost. BFS ignores weights. DFS goes deep first.
Weights cost 5Γ— more to traverse. Maze uses recursive backtracker.
Source Β· Built by Henry